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| E — Constant Static Property, class Math | 
 | 
  A mathematical constant for the base of natural logarithms, expressed as e. | 
| E — Constant Static Property, class flash.ui.Keyboard | 
 | 
        Constant associated with the key code value for the E key (69). | 
| ease — Property, class fl.motion.SimpleEase | 
 | 
     A percentage between -1 (100% ease in or acceleration) and 1 (100% ease out or deceleration). | 
| easeIn(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method                  ,  class fl.motion.easing.Back | 
 | 
      The easeIn() method starts 
      the motion by backtracking and 
      then reversing direction and moving toward the target. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Bounce | 
 | 
      The easeIn() method starts the bounce motion slowly 
      and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Circular | 
 | 
      The easeIn() method starts motion from zero velocity 
      and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Cubic | 
 | 
      The easeIn() method starts motion from zero velocity 
      and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method                  ,  class fl.motion.easing.Elastic | 
 | 
      The easeIn() method starts motion slowly 
      and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Exponential | 
 | 
      The easeIn() method starts motion slowly 
      and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Linear | 
 | 
      The easeIn() method defines a constant motion 
      with no acceleration. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Quadratic | 
 | 
      The easeIn() method starts motion from a zero velocity 
      and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Quartic | 
 | 
      The easeIn() method starts motion from zero velocity 
      and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Quintic | 
 | 
      The easeIn() method starts motion from zero velocity 
      and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Sine | 
 | 
      The easeIn() method starts motion from zero velocity 
      and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method                  ,  class fl.transitions.easing.Back | 
 | 
     The easeIn() method starts the motion by backtracking and  
     then reversing direction and moving toward the target. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.Bounce | 
 | 
     The easeIn() method starts the bounce motion slowly 
     and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method                  ,  class fl.transitions.easing.Elastic | 
 | 
     The easeIn() method starts motion slowly 
     and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.None | 
 | 
     The easeIn() method defines a constant motion, 
     with no acceleration. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.Regular | 
 | 
     The easeIn() method starts motion from a zero velocity 
     and then accelerates motion as it executes. | 
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.Strong | 
 | 
     The easeIn() method starts motion from zero velocity 
     and then accelerates motion as it executes. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method                  ,  class fl.motion.easing.Back | 
 | 
      The easeInOut() method combines the motion
	  of the easeIn() and easeOut() methods
	  to start the motion by backtracking, then reversing direction and 
	  moving toward the target, overshooting the target slightly, reversing 
     direction again, and then moving back toward the target. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Bounce | 
 | 
      The easeInOut() method combines the motion
      of the easeIn() and easeOut() methods
	  to start the bounce motion slowly, accelerate motion, then decelerate. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Circular | 
 | 
      The easeInOut() method combines the motion
      of the easeIn() and easeOut() methods
	  to start the motion from a zero velocity, accelerate motion, 
	  then decelerate to a zero velocity. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Cubic | 
 | 
      The easeInOut() method combines the motion
      of the easeIn() and easeOut() methods
	  to start the motion from a zero velocity, accelerate motion, 
	  then decelerate to a zero velocity. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method                  ,  class fl.motion.easing.Elastic | 
 | 
      The easeInOut() method combines the motion
      of the easeIn() and easeOut() methods
	  to start the motion slowly, accelerate motion, then decelerate. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Exponential | 
 | 
      The easeInOut() method combines the motion
      of the easeIn() and easeOut() methods
	  to start the motion from a zero velocity, accelerate motion, 
	  then decelerate to a zero velocity. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Linear | 
 | 
      The easeInOut() method defines a constant motion 
      with no acceleration. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Quadratic | 
 | 
      The easeInOut() method combines the motion
      of the easeIn() and easeOut() methods
	  to start the motion from a zero velocity, 
      accelerate motion, then decelerate to a zero velocity. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Quartic | 
 | 
      The easeInOut() method combines the motion
      of the easeIn() and easeOut() methods
	  to start the motion from a zero velocity, accelerate motion, 
	  then decelerate to a zero velocity. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Quintic | 
 | 
      The easeInOut() method combines the motion
      of the easeIn() and easeOut() methods
	  to start the motion from a zero velocity, accelerate motion, 
	  then decelerate to a zero velocity. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Sine | 
 | 
      The easeInOut() method combines the motion
      of the easeIn() and easeOut() methods
	  to start the motion from a zero velocity, accelerate motion, 
	  then decelerate to a zero velocity. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method                  ,  class fl.transitions.easing.Back | 
 | 
     The easeInOut() method combines the motion
     of the easeIn() and easeOut() methods
     to start the motion by backtracking, then reversing direction and 
     moving toward the target, overshooting the target slightly, reversing 
     direction again, and then moving back toward the target. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.Bounce | 
 | 
     The easeInOut() method combines the motion
     of the easeIn() and easeOut() methods
     to start the bounce motion slowly, accelerate motion, then decelerate. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method                  ,  class fl.transitions.easing.Elastic | 
 | 
     The easeInOut() method combines the motion
     of the easeIn() and easeOut() methods
     to start the motion slowly, accelerate motion, then decelerate. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.None | 
 | 
     The easeInOut() method defines a constant motion, 
     with no acceleration. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.Regular | 
 | 
     The easeInOut() method combines the motion
     of the easeIn() and easeOut() methods
     to start the motion from a zero velocity, 
     accelerate motion, then decelerate to a zero velocity. | 
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.Strong | 
 | 
     The easeInOut() method combines the motion
     of the easeIn() and easeOut() methods
	 to start the motion from a zero velocity, accelerate motion, 
	 then decelerate to a zero velocity. | 
| easeNone(time:Number, begin:Number, change:Number, duration:Number) — Static Method                  ,  class fl.motion.SimpleEase | 
 | 
     Calculates an interpolated value for a numerical property of animation, 
     using a linear tween of constant velocity. | 
| easeNone(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Linear | 
 | 
      The easeNone() method defines a constant motion 
      with no acceleration. | 
| easeNone(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.None | 
 | 
     The easeNone() method defines a constant motion, 
     with no acceleration. | 
| easeOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method                  ,  class fl.motion.easing.Back | 
 | 
      The easeOut() method starts the motion by
      moving towards the target, overshooting it slightly, 
      and then reversing direction back toward the target. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Bounce | 
 | 
      The easeOut() method starts the bounce motion fast 
      and then decelerates motion as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Circular | 
 | 
      The easeOut() method starts motion fast 
      and then decelerates motion to a zero velocity as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Cubic | 
 | 
      The easeOut() method starts motion fast 
      and then decelerates motion to a zero velocity as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method                  ,  class fl.motion.easing.Elastic | 
 | 
      The easeOut() method starts motion fast 
      and then decelerates motion as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Exponential | 
 | 
      The easeOut() method starts motion fast 
      and then decelerates motion to a zero velocity as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Linear | 
 | 
      The easeOut() method defines a constant motion 
      with no acceleration. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Quadratic | 
 | 
      The easeOut() method starts motion fast 
      and then decelerates motion to a zero velocity as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Quartic | 
 | 
      The easeOut() method starts motion fast 
      and then decelerates motion to a zero velocity as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Quintic | 
 | 
      The easeOut() method starts motion fast 
      and then decelerates motion to a zero velocity as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.motion.easing.Sine | 
 | 
      The easeOut() method starts motion fast 
      and then decelerates motion to a zero velocity as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method                  ,  class fl.transitions.easing.Back | 
 | 
     The easeOut() method starts the motion by
     moving towards the target, overshooting it slightly, 
     and then reversing direction back toward the target. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.Bounce | 
 | 
     The easeOut() method starts the bounce motion fast 
     and then decelerates motion as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method                  ,  class fl.transitions.easing.Elastic | 
 | 
     The easeOut() method starts motion fast 
     and then decelerates motion as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.None | 
 | 
     The easeOut() method defines a constant motion, 
     with no acceleration. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.Regular | 
 | 
     The easeOut() method starts motion fast 
     and then decelerates motion to a zero velocity as it executes. | 
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static Method                  ,  class fl.transitions.easing.Strong | 
 | 
     The easeOut() method starts motion fast 
     and then decelerates motion to a zero velocity as it executes. | 
| easeQuadPercent(time:Number, begin:Number, change:Number, duration:Number, percent:Number) — Static Method                  ,  class fl.motion.SimpleEase | 
 | 
     Calculates an interpolated value for a numerical property of animation, 
     using a percentage of quadratic easing. | 
| easing — Property, class fl.transitions.Transition | 
 | 
 Sets the tweening effect for the animation. | 
| easingFunction — Property, class fl.motion.FunctionEase | 
 | 
     A reference to a function with a (t, b, c, d) signature like
     the methods in the fl.motion.easing classes. | 
| EastAsianJustifier — final class, package flash.text.engine | 
 | 
 The EastAsianJustifier class has properties to control the justification options for text lines whose 
 content is primarily East Asian text. | 
| EastAsianJustifier(locale:String, lineJustification:String, justificationStyle:String) — Constructor, class flash.text.engine.EastAsianJustifier | 
 | 
     Creates a EastAsianJustifier object. | 
| editable — Property, class fl.controls.ColorPicker | 
 | 
         Gets or sets a Boolean value that indicates whether the internal text field of the
         ColorPicker component is editable. | 
| editable — Property, class fl.controls.ComboBox | 
 | 
         Gets or sets a Boolean value that indicates whether the ComboBox 
         component is editable or read-only. | 
| editable — Property, class fl.controls.DataGrid | 
 | 
		  Indicates whether or not the user can edit items in the data provider. | 
| editable — Property, class fl.controls.TextArea | 
 | 
		 Gets or sets a Boolean value that indicates whether the user can
		 edit the text in the component. | 
| editable — Property, class fl.controls.TextInput | 
 | 
		 Gets or sets a Boolean value that indicates whether the text field 
		 can be edited by the user. | 
| editable — Property, class fl.controls.dataGridClasses.DataGridColumn | 
 | 
          Indicates whether the items in the column can be edited. | 
| editedItemPosition — Property, class fl.controls.DataGrid | 
 | 
		 Gets or sets the column and row index of the item renderer for 
		 the data provider item that is being edited. | 
| editedItemRenderer — Property, class fl.controls.DataGrid | 
 | 
		 Gets a reference to the item renderer in the DataGrid component whose item is currently being  
		 edited. | 
| editField(index:uint, dataField:String, data:Object) — method,  class fl.controls.DataGrid | 
 | 
		 Edits a given field or property in the DataGrid component. | 
| editorDataField — Property, class fl.controls.dataGridClasses.DataGridColumn | 
 | 
		  Identifies the name of the property of the item editor that contains the new
		  data for the list item. | 
| Elastic — class, package fl.motion.easing | 
 | 
  The Elastic class defines three easing functions to implement 
  motion with ActionScript animation, where the motion is defined by 
  an exponentially decaying sine wave. | 
| Elastic — class, package fl.transitions.easing | 
 | 
 The Elastic class defines three easing functions to implement 
 motion with ActionScript animation, where the motion is defined by 
 an exponentially decaying sine wave. | 
| element — Property, class flash.text.engine.TextLineMirrorRegion | 
 | 
	 The ContentElement object from which the mirror region was derived. | 
| elementCount — Property, class flash.text.engine.GroupElement | 
 | 
	 The number of elements in the group. | 
| elementFormat — Property, class flash.text.engine.ContentElement | 
 | 
	 The ElementFormat object used for the element. | 
| ElementFormat — final class, package flash.text.engine | 
 | 
 The ElementFormat class represents formatting information which can be applied to a ContentElement. | 
| ElementFormat(fontDescription:flash.text.engine:FontDescription, fontSize:Number, color:uint, alpha:Number, textRotation:String, dominantBaseline:String, alignmentBaseline:String, baselineShift:Number, kerning:String, trackingRight:Number, trackingLeft:Number, locale:String, breakOpportunity:String, digitCase:String, digitWidth:String, ligatureLevel:String, typographicCase:String) — Constructor, class flash.text.engine.ElementFormat | 
 | 
 	 Creates an ElementFormat object. | 
| elementHeight — Property, class flash.text.engine.GraphicElement | 
 | 
	 The height in pixels to reserve for the graphic in the line. | 
| ELEMENT_NODE — Constant Static Property, class flash.xml.XMLNodeType | 
 | 
 	 Specifies that the node is an element. | 
| elements(name:Object) — method,  class XML | 
 | 
	 Lists the elements of an XML object. | 
| elements(name:Object) — method,  class XMLList | 
 | 
	Calls the elements() method of each XML object. | 
| elementType — Property, class fl.motion.Source | 
 | 
     Indicates the type of object from which the Motion instance was generated. | 
| elementWidth — Property, class flash.text.engine.GraphicElement | 
 | 
	 The width in pixels to reserve for the graphic in the line. | 
| else — Statement | 
 | Specifies the statements to run if the condition in the if statement returns false. | 
| EMBEDDED — Constant Static Property, class flash.text.FontType | 
 | 
		 Indicates that this is an embedded font. | 
| EMBEDDED_CFF — Constant Static Property, class flash.text.FontType | 
 | 
		 Indicates that this is an embedded CFF font. | 
| EMBEDDED_CFF — Constant Static Property, class flash.text.engine.FontLookup | 
 |  
	Used to indicate embedded CFF font lookup. | 
| embedFonts — Style, class fl.controls.TextArea | 
 | Indicates whether embedded font outlines are used to render the text field. | 
| embedFonts — Style, class fl.controls.ComboBox | 
 | Indicates whether embedded font outlines are used to render the text field. | 
| embedFonts — Style, class fl.controls.LabelButton | 
 | Indicates whether embedded font outlines are used to render the text field. | 
| embedFonts — Style, class fl.controls.NumericStepper | 
 | Indicates whether embedded font outlines are used to render the text field. | 
| embedFonts — Style, class fl.controls.TextInput | 
 | Indicates whether embedded font outlines are used to render the text field. | 
| embedFonts — Style, class fl.controls.Label | 
 | Indicates whether embedded font outlines are used to render the text field. | 
| embedFonts — Style, class fl.controls.ColorPicker | 
 | Indicates whether embedded font outlines are used to render the text field. | 
| embedFonts — Property, class flash.text.TextField | 
 | 
	 Specifies whether to render by using embedded font outlines. | 
| emBox — Property, class flash.text.engine.FontMetrics | 
 | 
	 The emBox value represents the design space of the font and is used to place Chinese, 
	 Korean, or Japanese glyphs relative to the Roman baseline. | 
| EMERGENCY — Constant Static Property, class flash.text.engine.TextLineCreationResult | 
 |  
	Indicates the line was created with an emergency break because no break opportunity
	was available in the specified width. | 
| emphasized — Property, class fl.controls.Button | 
 | 
         Gets or sets a Boolean value that indicates whether a border is drawn 
		 around the Button component when the button is in its up state. | 
| emphasizedPadding — Style, class fl.controls.Button | 
 | The padding to be applied around the Buttons in an emphasized skin, in pixels. | 
| emphasizedSkin — Style, class fl.controls.Button | 
 | The skin to be used when a button has emphasis. | 
| enableAccessibility() — Static Method                  ,  class fl.accessibility.AccImpl | 
 | 
         Enables accessibility for a component. | 
| enableAccessibility() — Static Method                  ,  class fl.accessibility.ButtonAccImpl | 
 | 
         Enables accessibility for a Button component. | 
| enableAccessibility() — Static Method                  ,  class fl.accessibility.CheckBoxAccImpl | 
 | 
          Enables accessibility for a CheckBox component. | 
| enableAccessibility() — Static Method                  ,  class fl.accessibility.ComboBoxAccImpl | 
 | 
		  Enables accessibility for a ComboBox component. | 
| enableAccessibility() — Static Method                  ,  class fl.accessibility.DataGridAccImpl | 
 | 
		  Enables accessibility for a DataGrid component. | 
| enableAccessibility() — Static Method                  ,  class fl.accessibility.LabelButtonAccImpl | 
 | 
          Enables accessibility for a LabelButton component. | 
| enableAccessibility() — Static Method                  ,  class fl.accessibility.ListAccImpl | 
 | 
		  Enables accessibility for a List component. | 
| enableAccessibility() — Static Method                  ,  class fl.accessibility.RadioButtonAccImpl | 
 | 
          Enables accessibility for a RadioButton component. | 
| enableAccessibility() — Static Method                  ,  class fl.accessibility.SelectableListAccImpl | 
 | 
		  Enables accessibility for a SelectableList component. | 
| enableAccessibility() — Static Method                  ,  class fl.accessibility.TileListAccImpl | 
 | 
		  Enables accessibility for a TileList component. | 
| enableAccessibility() — Static Method                  ,  class fl.accessibility.UIComponentAccImpl | 
 | 
          Enables accessibility for a UIComponent component. | 
| enabled — Property, class fl.controls.BaseButton | 
 | 
         Gets or sets a value that indicates whether the component can accept user 
		 input. | 
| enabled — Property, class fl.controls.ColorPicker | 
 | 
         Gets or sets a value that indicates whether the component can accept user interaction. | 
| enabled — Property, class fl.controls.NumericStepper | 
 | 
         Gets or sets a value that indicates whether the component can accept user interaction. | 
| enabled — Property, class fl.controls.ScrollBar | 
 | 
         Gets or sets a Boolean value that indicates whether the scroll bar is enabled. | 
| enabled — Property, class fl.controls.Slider | 
 | 
         Gets or sets a value that indicates whether the component can accept user interaction. | 
| enabled — Property, class fl.controls.TextArea | 
 | 
         Gets or sets a value that indicates whether the component can accept user interaction. | 
| enabled — Property, class fl.controls.TextInput | 
 | 
         Gets or sets a value that indicates whether the component can accept user interaction. | 
| enabled — Property, class fl.core.UIComponent | 
 | 
         Gets or sets a value that indicates whether the component can accept user interaction. | 
| enabled — Property, class flash.display.MovieClip | 
 | 
	 A Boolean value that indicates whether a movie clip is enabled. | 
| enabled — Property, class flash.display.NativeMenuItem | 
 | 
         Controls whether this menu item is enabled. | 
| enabled — Property, class flash.display.SimpleButton | 
 | 
	 A Boolean value that specifies whether a button is enabled. | 
| enabled — Static Property, class flash.system.IME | 
 | 
	 Indicates whether the system IME is enabled (true) or disabled (false). | 
| encodeQuality — Property, class flash.media.Microphone | 
 | 
	 The encoded speech quality when using the Speex codec. | 
| encodeURI(uri:String) — Package Function, Top Level | 
 | 
	 Encodes a string into a valid URI (Uniform Resource Identifier). | 
| encodeURIComponent(uri:String) — Package Function, Top Level | 
 | 
	 Encodes a string into a valid URI component. | 
| EncryptedLocalStore — class, package flash.data | 
 | 
	The EncryptedLocalStore class provides methods for setting and getting objects in the encrypted local data store
	for an AIR application. | 
| end(reset:Boolean, stopEnterFrame:Boolean) — method,  class fl.motion.AnimatorBase | 
 | 
      Stops the animation and Flash Player goes immediately to the last frame in the animation sequence. | 
| END — Constant Static Property, class flash.text.engine.TabAlignment | 
 |  
	Positions the end of the tabbed text at the tab stop. | 
| END — Constant Static Property, class flash.ui.Keyboard | 
 | 
  	 Constant associated with the key code value for the End key (35). | 
| endDate — Property, class flash.net.drm.DRMPlaybackTimeWindow | 
 | 
		 The date on which the playback window ends. | 
| endFill() — method,  class flash.display.Graphics | 
 | 
	 Applies a fill to the lines and curves that were added since the last call to the 
	 beginFill(), beginGradientFill(), or 
	 beginBitmapFill() method. | 
| endian — Property, class flash.filesystem.FileStream | 
 | 
	
	 The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant 
	 from the Endian class. | 
| endian — Property, class flash.net.Socket | 
 | 
     Indicates the byte order for the data; possible values are
     constants from the flash.utils.Endian class,
     Endian.BIG_ENDIAN or Endian.LITTLE_ENDIAN. | 
| endian — Property, class flash.net.URLStream | 
 | 
     Indicates the byte order for the data. | 
| endian — Property, class flash.utils.ByteArray | 
 | 
	 Changes or reads the byte order for the data; either Endian.BIG_ENDIAN or 
	 Endian.LITTLE_ENDIAN. | 
| endian — Property, interface flash.utils.IDataInput | 
 | 
	 The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant 
	 from the Endian class. | 
| endian — Property, interface flash.utils.IDataOutput | 
 | 
	 The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN 
	 constant from the Endian class. | 
| Endian — final class, package flash.utils | 
 | 
 The Endian class contains values that denote the byte order used to represent multibyte 
 numbers. | 
| endIndex — Property, class fl.events.DataChangeEvent | 
 | 
         Gets the index of the last changed item in the array of items
		 that were changed. | 
| endTabIndex — Property, class fl.video.FLVPlayback | 
 | 
		 Returns the next available tabIndex value after the FLVPlayback controls. | 
| enter — Event, class fl.controls.ColorPicker | 
 | 
     Dispatched when the user presses the Enter key after editing the internal text field of the ColorPicker component. | 
| enter — Event, class fl.controls.ComboBox | 
 | 
     Dispatched if the editable property is set to true and the user 
     presses the Enter key while typing in the editable text field. | 
| enter — Event, class fl.controls.TextArea | 
 | 
	 Dispatched when the user presses the Enter key while in the component. | 
| enter — Event, class fl.controls.TextInput | 
 | 
	  Dispatched when the user presses the Enter key. | 
| ENTER — Constant Static Property, class fl.events.ColorPickerEvent | 
 | 
		 Defines the value of the type property of an enter
		 event object. | 
| ENTER — Constant Static Property, class fl.events.ComponentEvent | 
 | 
         Defines the value of the type property of an enter
         event object. | 
| ENTER — Constant Static Property, class flash.ui.Keyboard | 
 | 
 	 Constant associated with the key code value for the Enter key (13). | 
| enterFrame — Event, class flash.display.DisplayObject | 
 | 
 [broadcast event] Dispatched when the playhead is entering a new 
 frame. | 
| ENTER_FRAME — Constant Static Property, class flash.events.Event | 
 | 
	The Event.ENTER_FRAME constant defines the value of the type property of an enterFrame event object. | 
| enterFullScreenDisplayState() — method,  class fl.video.FLVPlayback | 
 | 
	Sets the FLVPlayback video player to full screen. | 
| enumerateFonts(enumerateDeviceFonts:Boolean) — Static Method                  ,  class flash.text.Font | 
 |  
    Specifies whether to provide a list of the currently available embedded fonts. | 
| EOFError — Dynamic Class, package flash.errors | 
 | 
	An EOFError exception is thrown when you attempt to read past the end of the available data. | 
| EOFError(message:String) — Constructor, class flash.errors.EOFError | 
 | 
		Creates a new EOFError object. | 
| EQUAL — Constant Static Property, class flash.ui.Keyboard | 
 | 
        Constant associated with the key code value for the = key (187). | 
| equals(toCompare:flash.geom:Point) — method,  class flash.geom.Point | 
 | 
	 Determines whether two points are equal. | 
| equals(toCompare:flash.geom:Rectangle) — method,  class flash.geom.Rectangle | 
 | 
	Determines whether the object specified in the toCompare parameter is
	equal to this Rectangle object. | 
| equals(toCompare:flash.geom:Vector3D, allFour:Boolean) — method,  class flash.geom.Vector3D | 
 | 
    Determines whether two Vector3D objects are equal by comparing the x, y, and z 
    elements of the current Vector3D object with a specified Vector3D object. | 
| ERASE — Constant Static Property, class flash.display.BlendMode | 
 | 
Erases the background based on the alpha value of the display object. | 
| errno — Property, class flash.accessibility.AccessibilityImplementation | 
 | 
	 Errors are indicated out-of-band, rather than in return values. | 
| error — Event, class air.update.ApplicationUpdater | 
 |  
	Dispatched when an error occurred either during initialization
	or during the update process (if something unexpected happens). | 
| error — Event, class air.update.ApplicationUpdaterUI | 
 |  
	Dispatched when an error occurred either during initialization
	or during the update process (if something unexpected happens). | 
| error — Event, class flash.data.SQLConnection | 
 | 
 Dispatched when any of the SQLConnection object's asynchronous operations results
 in an error. | 
| error — Event, class flash.data.SQLStatement | 
 | 
 Dispatched when an error occurs during an operation. | 
| error — Property, class flash.events.AsyncErrorEvent | 
 | 
	The exception that was thrown. | 
| error — Property, class flash.events.SQLErrorEvent | 
 | 
     A SQLError object containing detailed information about the cause of the error. | 
| error — Event, class flash.security.XMLSignatureValidator | 
 | 
	 Dispatched if verification cannot complete because of errors. | 
| Error — Dynamic Class, Top Level | 
 | 
 The Error class contains information about an error that occurred in a script. | 
| Error(message:String, id:int) — Constructor, class Error | 
 | 
	 Creates a new Error object. | 
| ERROR — Constant Static Property, class flash.events.ErrorEvent | 
 | 
	Defines the value of the type property of an error event object. | 
| ERROR — Constant Static Property, class flash.events.SQLErrorEvent | 
 | 
     The SQLErrorEvent.ERROR constant defines the value of the
	 type property of an error event dispatched when a call
	 to a method of a SQLConnection or SQLStatement instance completes
	 with an error. | 
| ERROR_CANNOT_LOAD_READER — Constant Static Property, class flash.html.HTMLPDFCapability | 
 | 
				An error was returned by the OS when trying to load the Adobe Reader or Acrobat
				application or one of its necessary libraries. | 
| ErrorEvent — class, package flash.events | 
 | 
An object dispatches an ErrorEvent object when an error causes a network operation to fail. | 
| ErrorEvent(type:String, bubbles:Boolean, cancelable:Boolean, text:String, id:int) — Constructor, class flash.events.ErrorEvent | 
 | 
	Creates an Event object that contains information about error events. | 
| errorID — Property, class Error | 
 | 
     Contains the reference number associated with the specific error message. | 
| errorID — Property, class flash.events.ErrorEvent | 
 | 
	Contains the reference number associated with the specific error. | 
| ERROR_INSTALLED_READER_NOT_FOUND — Constant Static Property, class flash.html.HTMLPDFCapability | 
 | 
				No version of Adobe Reader is detected. | 
| ERROR_INSTALLED_READER_TOO_OLD — Constant Static Property, class flash.html.HTMLPDFCapability | 
 | 
				Adobe Reader is detected, but the version is too old. | 
| ERROR_PREFERRED_READER_TOO_OLD — Constant Static Property, class flash.html.HTMLPDFCapability | 
 | 
				A sufficient version (8.1 or later) of Adobe Reader or Acrobat is detected, but the the version
				of Adobe Reader that is set up to handle PDF content is older than Adobe Reader or Acrobat 8.1. | 
| escape(str:String) — Package Function, Top Level | 
 | 
	 Converts the parameter to a string and encodes it in a URL-encoded format, 
	 where most nonalphanumeric characters are replaced with % hexadecimal sequences. | 
| ESCAPE — Constant Static Property, class flash.ui.Keyboard | 
 | 
  	 Constant associated with the key code value for the Escape key (27). | 
| escapeMultiByte(value:String) — Package Function, flash.utils | 
 | 
	  Returns an escaped copy of the input string encoded as either UTF-8 or system code page, depending on the value of System.useCodePage. | 
| EULER_ANGLES — Constant Static Property, class flash.geom.Orientation3D | 
 |  
    Euler angles, the default orientation for decompose() and recompose() methods, 
    defines the orientation with three separate angles of rotation for each axis. | 
| EvalError — Dynamic Class, Top Level | 
 | 
 The EvalError class represents an error that occurs when user code
 calls the eval() function or attempts to use the new
 operator with the Function object. | 
| EvalError(message:String) — Constructor, class EvalError | 
 | 
	 Creates a new EvalError object. | 
| EVEN_ODD — Constant Static Property, class flash.display.GraphicsPathWinding | 
 | 
Establishes the even-odd winding type. | 
| Event — class, package flash.events | 
 | 
 The Event class is used as the base class for the creation of Event objects,
 which are passed as parameters to event listeners when an event occurs. | 
| Event(type:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class flash.events.Event | 
 | 
     Creates an Event object to pass as a parameter to event listeners. | 
| EVENT — Constant Static Property, class fl.controls.ProgressBarMode | 
 | 
         The component specified by the source property must dispatch 
         progress and complete 
         events. | 
| EVENT — Constant Static Property, class fl.video.CuePointType | 
 | 
         Defines the value of the type 
         parameter of the findCuePoint() and findNearestCuePoint() methods. | 
| EventDispatcher — class, package flash.events | 
 | 
The EventDispatcher class is the base class for all runtime classes that dispatch events. | 
| EventDispatcher(target:flash.events:IEventDispatcher) — Constructor, class flash.events.EventDispatcher | 
 | 
	Aggregates an instance of the EventDispatcher class. | 
| eventMirror — Property, class flash.text.engine.ContentElement | 
 | 
	 The EventDispatcher object that receives copies of every
	 event dispatched to valid text lines based on this content element. | 
| eventPhase — Property, class flash.events.Event | 
 | 
	The current phase in the event flow. | 
| EventPhase — final class, package flash.events | 
 | 
 The EventPhase class provides values for the eventPhase property of the Event class. | 
| every(callback:Function, thisObject) — method,  class Array | 
 | 
	 Executes a test function on each item in the array until an item is reached that returns false for the 
     specified function. | 
| every(callback:Function, thisObject:Object) — method,  class Vector | 
 | 
	Executes a test function on each item in the Vector until an item is 
	reached that returns false for the specified function. | 
| EXACT_FIT — Constant Static Property, class fl.video.VideoScaleMode | 
 | 
         Specifies that the video be displayed at the
	 height and width specified by the registrationHeight
	 or height and registrationWidth or width
	 properties. | 
| EXACT_FIT — Constant Static Property, class flash.display.StageScaleMode | 
 | 
Specifies that the entire application be visible in the specified area without trying to preserve 
the original aspect ratio. | 
| exactSettings — Static Property, class flash.system.Security | 
 | 
     Determines how Flash Player or AIR chooses the domain to use for certain 
     content settings, including settings for camera and microphone 
     permissions, storage quotas, and storage of persistent shared objects. | 
| exceptionValue — Property, class flash.events.HTMLUncaughtScriptExceptionEvent | 
 | 
	The result of evaluating the expression in the throw statement that resulted in the
	uncaught exception. | 
| EXCLUSIVE — Constant Static Property, class flash.data.SQLTransactionLockType | 
 | 
     Specifies the exclusive locking transaction option. | 
| exec(str:String) — method,  class RegExp | 
 | 
         Performs a search for the regular expression on the given string str. | 
| execute(prefetch:int, responder:flash.net:Responder) — method,  class flash.data.SQLStatement | 
 | 
     Executes the SQL in the text property against the database that
     is connected to the SQLConnection object in the sqlConnection
     property. | 
| EXECUTE — Constant Static Property, class flash.errors.SQLErrorOperation | 
 | 
     Indicates that either the SQLStatement.execute() method
	 or the SQLStatement.next() method was called. | 
| executing — Property, class flash.data.SQLStatement | 
 | 
     Indicates whether the statement is currently executing. | 
| exists — Property, class flash.filesystem.File | 
 | 
     Indicates whether the referenced file or directory exists. | 
| exit(errorCode:int) — method,  class flash.desktop.NativeApplication | 
 | 
		 Terminates this application. | 
| exit(code:uint) — Static Method                  ,  class flash.system.System | 
 |  
     Closes Flash Player. | 
| exitFrame — Event, class flash.display.DisplayObject | 
 | 
 [broadcast event] Dispatched when the playhead is exiting the current frame. | 
| EXIT_FRAME — Constant Static Property, class flash.events.Event | 
 | 
	The Event.EXIT_FRAME constant defines the value of the type property of an exitFrame event object. | 
| exiting — Event, class flash.desktop.NativeApplication | 
 | 
	 Dispatched when the application exit sequence is started. | 
| EXITING — Constant Static Property, class flash.events.Event | 
 | 
	The Event.EXITING constant defines the value of the type property of an exiting event object. | 
| EXOTIC — Constant Static Property, class flash.text.engine.LigatureLevel | 
 |  
	Used to specify exotic ligatures. | 
| exp(val:Number) — Static Method                  ,  class Math | 
 | 
  Returns the value of the base of the natural logarithm (e), to the 
  power of the exponent specified in the parameter x. | 
| Exponential — class, package fl.motion.easing | 
 | 
  The Exponential class defines three easing functions to implement 
  motion with ActionScript animation. | 
| extended — Property, class RegExp | 
 | 
         Specifies whether to use extended mode for the regular expression. | 
| extends — Statement | 
 | Defines a class that is a subclass of another class. | 
| extension — Property, class flash.net.FileFilter | 
 | 
	 A list of file extensions. | 
| extension — Property, class flash.net.FileReference | 
 | 
	 The filename extension. | 
| ExternalInterface — final class, package flash.external | 
 | 
 The ExternalInterface class is the External API, an application programming interface
 that enables straightforward communication between ActionScript and the Flash Player
 container– for example, an HTML page with JavaScript. | 
| extract(target:flash.utils:ByteArray, length:Number, startPosition:Number) — method,  class flash.media.Sound | 
 | 
      Extracts raw sound data from a Sound object. | 
 | 
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