| Package | Top Level | 
| Class | public dynamic class Vector | 
| Inheritance | Vector    Object | 
| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Like with an Array, you can use the array access ([]) operator to 
 set or retrieve the value of a Vector element. Several Vector methods also 
 provide mechanisms for setting and retrieving element values. These include 
 push(), pop(), shift(), unshift(), 
 and others. The properties 
 and methods of a Vector object are similar — in most cases identical — to 
 the properties and methods of an Array. In any case where you would use 
 an Array in which all the elements have the same data type, a Vector instance 
 is preferable.
The Vector's base type is specified using postfix 
 type parameter syntax. Type parameter syntax is a sequence consisting of 
 a dot (.), left angle bracket (<), class name, 
 then a right angle bracket (>), as shown in this example:
var v:Vector.<String>; v = new Vector.<String>();
In the first line of the example, the variable v is declared as a 
 Vector.<String> instance. In other words, it represents a Vector (an array) 
 that can only hold String instances and from which only String instances can be retrieved.
 The second line constructs an instance of the same Vector type (that is, a 
 Vector whose elements are all String objects) and assigns it to v.
A variable declared with the Vector.<T> data type can only store 
 a Vector instance that is constructed with the same base type 
 T. For example, a Vector that's constructed by calling 
 new Vector.<String>() can't be assigned to a variable 
 that's declared with the Vector.<int> data type. The base types must match exactly. 
 For example, the following code doesn't compile because the object's base type isn't 
 the same as the variable's declared base type (even though Sprite is a subclass of 
 DisplayObject):
// This code doesn't compile even though Sprite is a DisplayObject subclass var v:Vector.<DisplayObject> = new Vector.<Sprite>();
To convert a Vector with base type T to a Vector of a superclass of 
 T, use the Vector() global function.
In addition to the data type restriction, the Vector class has other restrictions that distinguish it from the Array class:
null) in each index.length - 1). You 
       can never set a value with an index more than one beyond the current final 
       index (in other words, you can only set a value at an existing index or 
       at index [length]).As a result of its restrictions, a Vector has two primary benefits over an Array instance whose elements are all instances of a single class:
push() method or unshift() method to add values to a Vector, the 
       arguments' data types are not checked at compile time but are checked at run time.See also
| Property | Defined By | ||
|---|---|---|---|
![]()  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance.  | Object | |
| fixed : Boolean 
     Indicates whether the length property of the Vector can 
	 be changed.  | Vector | ||
| length : uint 
     The range of valid indices available in the Vector.  | Vector | ||
![]()  | prototype : Object [static] 
	 A reference to the prototype object of a class or function object.  | Object | |
| Method | Defined By | ||
|---|---|---|---|
	 Creates a Vector with the specified base type.  | Vector | ||
     Concatenates the elements specified in the parameters with the elements 
	 in the Vector and creates a new Vector.  | Vector | ||
	Executes a test function on each item in the Vector until an item is 
	reached that returns false for the specified function.  | Vector | ||
     Executes a test function on each item in the Vector and returns 
	 a new Vector containing all items that return true for the 
	 specified function.  | Vector | ||
     Executes a function on each item in the Vector.  | Vector | ||
![]()  | 
	 Indicates whether an object has a specified property defined.  | Object | |
     Searches for an item in the Vector and returns the index position of the item.  | Vector | ||
![]()  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter.  | Object | |
     Converts the elements in the Vector to strings, inserts the specified separator between the 
     elements, concatenates them, and returns the resulting string.  | Vector | ||
     Searches for an item in the Vector, working backward from the specified 
	 index position, and returns the index position of the matching item.  | Vector | ||
     Executes a function on each item in the Vector, and returns a new Vector 
	 of items corresponding to the results of calling the function on 
     each item in this Vector.  | Vector | ||
pop():T 
     Removes the last element from the Vector and returns that element.  | Vector | ||
![]()  | 
	 Indicates whether the specified property exists and is enumerable.  | Object | |
     Adds one or more elements to the end of the Vector and returns 
	 the new length of the Vector.  | Vector | ||
     Reverses the order of the elements in the Vector.  | Vector | ||
![]()  | 
     Sets the availability of a dynamic property for loop operations.  | Object | |
shift():T 
     Removes the first element from the Vector and returns that element.  | Vector | ||
     Returns a new Vector that consists of a range of elements from 
	 the original Vector, without modifying the original Vector.  | Vector | ||
     Executes a test function on each item in the Vector until an 
	 item is reached that returns true.  | Vector | ||
     Sorts the elements in the Vector.  | Vector | ||
     Adds elements to and removes elements from the Vector.  | Vector | ||
     Returns a string that represents the elements in the specified Vector.  | Vector | ||
     Returns a string that represents the elements in the Vector.  | Vector | ||
     Adds one or more elements to the beginning of the Vector and returns 
	 the new length of the Vector.  | Vector | ||
![]()  | 
	 Returns the primitive value of the specified object.  | Object | |
| fixed | property | 
fixed:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Indicates whether the length property of the Vector can 
	 be changed. If the value is false, the length
	 property can't be changed. This means the following operations are not 
	 allowed when fixed is true:
	 
	 
length property directlylengthlength property, including:
	     pop()push()shift()unshift()splice() (if the splice() call changes 
	           the length of the Vector).    public function get fixed():Boolean    public function set fixed(value:Boolean):void| length | property | 
length:uint| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     The range of valid indices available in the Vector. 
	 A Vector instance has index positions up to but not including 
	 the length value.
	 
	 
Every Vector element always has a value that is either an 
	 instance of the base type or null. When the 
	 length property is set to a value 
	 that's larger than its previous value, additional elements are 
	 created and populated with the default value appropriate to 
	 the base type (null for reference types).
When the length property is set to a value 
	 that's smaller than its previous value, all the elements 
	 at index positions greater than or equal to the new length 
	 value are removed from the Vector.
    public function get length():uint    public function set length(value:uint):voidRangeError  — If this property is changed 
	 while fixed is true.
	 
	  | |
RangeError  — If this property is set to a value larger 
	 than the maximum allowable index (232).
	 
      | 
| Vector | () | Constructor | 
public function Vector(length:uint = 0, fixed:Boolean = false)| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Creates a Vector with the specified base type.
When calling the Vector.<T>() constructor, specify the
	 base type using type parameter syntax. Type parameter syntax is a 
	 sequence consisting of a dot (.), left angle bracket 
	 (<), class name, then a right angle bracket 
	 (>), as shown in this example:
var v:Vector.<String> = new Vector.<String>();
Unlike with the Array class, you can't use the Vector.<T>() 
	 constructor to create a pre-populated Vector instance. To create a Vector 
	 instance from an Array or another Vector (such as one with a different base 
	 type), use the Vector() global function.
length:uint (default = 0) — The initial length (number of elements) of the Vector. If 
	 this parameter is greater than zero, the specified number of Vector elements 
	 are created and populated with the default value appropriate to 
	 the base type (null for reference types).
	 
	  | |
fixed:Boolean (default = false) — Whether the Vector's length is fixed (true) or 
	 can be changed (false). This value can also be set using 
	 the fixed property.
     
      | 
See also
| concat | () | method | 
 AS3 function concat(... args):Vector.<T>| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Concatenates the elements specified in the parameters with the elements in the Vector and creates a new Vector. If the parameters specify a Vector, the elements of that Vector are concatenated.
hello world
Parameters
... args — One or more values of the base type of this Vector 
	 to be concatenated in a new Vector. If you don't 
     pass any values, the new Vector is a duplicate of the original Vector.
     
      | 
Vector.<T> — A Vector with the same base type as this Vector that contains 
	 the elements from this Vector followed by elements from the parameters.
	 
	  | 
TypeError  — If any argument is not an instance of the base type 
	 and can't be converted to the base type.
     
      | 
| every | () | method | 
 AS3 function every(callback:Function, thisObject:Object = null):Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
	Executes a test function on each item in the Vector until an item is 
	reached that returns false for the specified function. 
	You use this method to determine whether all items in a Vector meet 
	a criterion, such as having values less than a particular number.
	
	
For this method, the second parameter, 
	thisObject, must be null if the
	first parameter, callback, is a method closure. That is 
	the most common way of using this method.
However, suppose you create a function on a frame on the main timeline, 
	but you want it to be called in a different this context:
	function myFunction(item:T, index:int, vector:Vector.<T>):Boolean {
	   // your code here
	}
	
	
	Suppose you then use the every() 
	method on a Vector called myVector:
myVector.every(myFunction, someObject);
Because myFunction is a member of the 
	main class of the SWF, it cannot be executed in a different this context. Flash 
	Player or AIR throws an exception when this code runs. You can avoid this runtime error 
	by assigning the function to a variable, as follows:
	var myFunction:Function = function(item:T, index:int, vector:Vector.<T>):Boolean {
	    //your code here
	};
	myVector.every(myFunction, someObject);
	
	
	Parameters
callback:Function — The function to run on each item in the Vector. 
	This function is invoked 
	with three arguments: the current item from the Vector, the index of the item, 
	and the Vector object:
	function callback(item:T, index:int, vector:Vector.<T>):Boolean {
	   // your code here
	}
	 
	
	The callback function should return a Boolean value.  | |
thisObject:Object (default = null) — The object that the identifer this in the 
	callback function refers to when the function is called.
	
	 | 
Boolean — A Boolean value of true if the specified function returns 
	true when called on all items in the Vector; otherwise, false.
	
	 | 
See also
| filter | () | method | 
 AS3 function filter(callback:Function, thisObject:Object = null):Vector.<T>| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Executes a test function on each item in the Vector and returns 
	 a new Vector containing all items that return true for the 
	 specified function. If an item returns false, 
	 it is not included in the result Vector. The base type of the return 
	 Vector matches the base type of the Vector on which the method is called.
     
     
For this method, the second parameter, 
	 thisObject, must be null if the
     first parameter, callback, is a method closure. That is 
	 the most common way of using this method.
However, suppose you create a function on a frame on the main timeline, 
	 but you want it to be called in a different this context:
     function myFunction(item:T, index:int, vector:Vector.<T>):Boolean {
        // your code here
     }
     
	 
     Suppose you then use the filter() 
	 method on a Vector called myVector:
     var result:Vector.<T> = myVector.filter(myFunction, someObject);
     
	 
     Because myFunction is a member of the 
	 main class of the SWF, it cannot be executed in a different this context. Flash 
	 Player throws an exception when this code runs. You can avoid this runtime error 
	 by assigning the function to a variable, as follows:
     var myFunction:Function = function(item:T, index:int, vector:Vector.<T>):Boolean {
         //your code here
     };
     myVector.filter(myFunction, someObject);
     
	 
     Parameters
callback:Function — The function to run on each item in the Vector. 
	 This function is invoked 
	 with three arguments: the current item from the Vector, the index of the item, 
	 and the Vector object:
     function callback(item:T, index:int, vector:Vector.<T>):Boolean;  | |
thisObject:Object (default = null) — The object that the identifer this in the 
	 callback function refers to when the function is called.
	 
      | 
Vector.<T> — A new Vector that contains all items from the original Vector 
	 for which the callback function returned true.
     
      | 
See also
| forEach | () | method | 
 AS3 function forEach(callback:Function, thisObject:Object = null):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Executes a function on each item in the Vector.
For this method, the second parameter, 
	 thisObject, must be null if the
     first parameter, callback, is a method closure. That is 
	 the most common way of using this method.
However, suppose you create a function on a frame on the main timeline, 
	 but you want it to be called in a different this context:
     function myFunction(item:T, index:int, vector:Vector.<T>):void {
        // your code here
     }
     
	 
     Suppose you then use the forEach() 
	 method on a Vector called myVector:
     myVector.forEach(myFunction, someObject);
     
	 
     Because myFunction is a member of the 
	 main class of the SWF, it cannot be executed in a different this context. Flash 
	 Player throws an exception when this code runs. You can avoid this runtime error 
	 by assigning the function to a variable, as follows:
     var myFunction:Function = function(item:T, index:int, vector:Vector.<T>):void {
         //your code here
     };
     myVector.forEach(myFunction, someObject);
     
	 
     Parameters
callback:Function — The function to run on each item in the Vector. 
	 This function is invoked 
	 with three arguments: the current item from the Vector, the index of the item, 
	 and the Vector object:
     function callback(item:T, index:int, vector:Vector.<T>):void; Any return value from the function call is discarded.  | |
thisObject:Object (default = null) — The object that the identifer this in the 
	 callback function refers to when the function is called.
     
      | 
| indexOf | () | method | 
 AS3 function indexOf(searchElement:T, fromIndex:int = 0):int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Searches for an item in the Vector and returns the index position of the item.
	 The item is compared to the Vector elements using strict equality (===).
	 
     
Parameters
searchElement:T — The item to find in the Vector.
     
      | |
fromIndex:int (default = 0) — The location in the Vector from which to start searching 
	 for the item. If this parameter is negative, it is treated as length 
	 + fromIndex, meaning the search starts -fromIndex items 
	 from the end and searches from that position forward to the end of the Vector.
	 
      | 
int — A zero-based index position of the item in the Vector. 
	 If the searchElement argument is not found, 
	 the return value is -1.
     
      | 
See also
| join | () | method | 
 AS3 function join(sep:String = ","):String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Converts the elements in the Vector to strings, inserts the specified separator between the 
     elements, concatenates them, and returns the resulting string. A nested Vector is always 
     separated by a comma (,), not by the separator passed to the join() method.
     
     
Parameters
sep:String (default = ",") — A character or string that separates Vector elements in 
     the returned string. If you omit this parameter, a comma is used as the default 
     separator. 
     
      | 
String — A string consisting of the elements of the Vector
     converted to strings and separated by the specified string.
     
     
      | 
See also
| lastIndexOf | () | method | 
 AS3 function lastIndexOf(searchElement:T, fromIndex:int = 0x7fffffff):int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Searches for an item in the Vector, working backward from the specified 
	 index position, and returns the index position of the matching item. The 
	 item is compared to the Vector elements using strict equality (===).
	 
     
Parameters
searchElement:T — The item to find in the Vector.
     
      | |
fromIndex:int (default = 0x7fffffff) — The location in the Vector from which to start searching 
	 for the item. The default is the maximum allowable index value, meaning 
	 that the search starts at the last item in the Vector.
	 If this parameter is negative, it is treated as 
	   | 
int — A zero-based index position of the item in the Vector. 
	 If the searchElement argument is not found, 
	 the return value is -1.
     
      | 
See also
| map | () | method | 
 AS3 function map(callback:Function, thisObject:Object = null):Vector.<T>| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Executes a function on each item in the Vector, and returns a new Vector 
	 of items corresponding to the results of calling the function on 
     each item in this Vector. The result Vector has the same base 
	 type and length as the original Vector. 
	 The element at index i in the result Vector is the result of 
	 the call on the element at index i in the original Vector.
     
     
For this method, the second parameter, 
	 thisObject, must be null if the
     first parameter, callback, is a method closure. That is 
	 the most common way of using this method.
However, suppose you create a function on a frame on the main timeline, 
	 but you want it to be called in a different this context:
     function myFunction(item:Object, index:int, vector:Vector.<T>):T {
        // your code here
     }
     
	 
     Suppose you then use the map() 
	 method on a Vector called myVector:
     myVector.map(myFunction, someObject);
     
	 
     Because myFunction is a member of the 
	 main class of the SWF, it cannot be executed in a different this context. Flash 
	 Player throws an exception when this code runs. You can avoid this runtime error 
	 by assigning the function to a variable, as follows:
     var myFunction:Function = function(item:T, index:int, vector:Vector.<T>):void {
         //your code here
     };
     myVector.map(myFunction, someObject);
     
	 
     Parameters
callback:Function — The function to run on each item in the Vector. 
	 This function is invoked 
	 with three arguments: the current item from the Vector, the index of the item, 
	 and the Vector object:
     function callback(item:T, index:int, vector:Vector.<T>):T;  | |
thisObject:Object (default = null) — The object that the identifer this in the 
	 callback function refers to when the function is called.
	 
      | 
Vector.<T> — A new Vector that contains the results of calling the function
	 on each item in this Vector. The result Vector has the same base type 
	 and length as the original.
     
      | 
See also
| pop | () | method | 
 AS3 function pop():T| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Removes the last element from the Vector and returns that element. The 
	 length property of the Vector is decreased by one when 
	 this function is called.
     
     
T — The value of the last element in the specified Vector.
	 
	  | 
RangeError  — If this method is called while fixed is true.
     
      | 
See also
| push | () | method | 
 AS3 function push(... args):uint| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Adds one or more elements to the end of the Vector and returns the new length of the Vector.
Because this function can accept multiple arguments, the data type of the arguments is not checked at compile time even in strict mode. However, if an argument is passed that is not an instance of the base type, an exception occurs at run time.
Parameters
... args — One or more values to append to the Vector.
	 
      | 
uint — The length of the Vector after the new elements are added.
	 
	  | 
TypeError  — If any argument is not an instance of the 
	 base type T of the Vector.
     
	  | |
RangeError  — If this method is called while fixed is true.
     
      | 
See also
| reverse | () | method | 
 AS3 function reverse():Vector.<T>| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Reverses the order of the elements in the Vector. This method alters the Vector on which it is called.
ReturnsVector.<T> — The Vector with the elements in reverse order.
	 
      | 
| shift | () | method | 
 AS3 function shift():T| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Removes the first element from the Vector and returns that element. The remaining Vector elements are moved from their original position, i, to i - 1.
ReturnsT — The first element in the Vector.
     
	  | 
RangeError  — If fixed is true.
     
      | 
See also
| slice | () | method | 
 AS3 function slice(startIndex:int = 0, endIndex:int = 16777215):Vector.<T>| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Returns a new Vector that consists of a range of elements from 
	 the original Vector, without modifying the original Vector. The 
	 returned Vector includes the startIndex element and 
	 all elements up to, but not including, the endIndex element.
	 
     
If you don't pass any parameters, a duplicate of the original Vector is created.
Parameters
startIndex:int (default = 0) — A number specifying the index of the starting point 
     for the slice. If startIndex is a negative number, the starting 
     point begins at the end of the Vector, where -1 is the last element.  
     
      | |
endIndex:int (default = 16777215) — A number specifying the index of the ending point for 
     the slice. If you omit this parameter, the slice includes all elements from the 
     starting point to the end of the Vector. If endIndex is a negative 
     number, the ending point is specified from the end of the Vector, where -1 is the 
     last element.
     
      | 
Vector.<T> — a Vector that consists of a range of elements from the original Vector.
     
      | 
| some | () | method | 
 AS3 function some(callback:Function, thisObject:Object = null):Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Executes a test function on each item in the Vector until an 
	 item is reached that returns true. Use this method 
	 to determine whether any items in a Vector meet a criterion, such as 
	 having a value less than a particular number.
     
     
For this method, the second parameter, 
	 thisObject, must be null if the
     first parameter, callback, is a method closure. That is 
	 the most common way of using this method.
However, suppose you create a function on a frame on the main timeline, 
	 but you want it to be called in a different this context:
     function myFunction(item:Object, index:int, vector:Vector.<T>):Boolean {
        // your code here
     }
     
	 
     Suppose you then use the some() 
	 method on a Vector called myVector:
     myVector.some(myFunction, someObject);
     
	 
     Because myFunction is a member of the 
	 main class of the SWF, it cannot be executed in a different this context. Flash 
	 Player throws an exception when this code runs. You can avoid this runtime error 
	 by assigning the function to a variable, as follows:
     var myFunction:Function = function(item:T, index:int, vector:Vector.<T>):Boolean {
         //your code here
     };
     myVector.some(myFunction, someObject);
     
	 
     Parameters
callback:Function — The function to run on each item in the Vector. 
	 This function is invoked 
	 with three arguments: the current item from the Vector, the index of the item, 
	 and the Vector object:
     function callback(item:T, index:int, vector:Vector.<T>):Boolean The callback function should return a Boolean value.  | |
thisObject:Object (default = null) — The object that the identifer this in the 
	 callback function refers to when the function is called.
	 
      | 
Boolean — A Boolean value of true if any items in the Vector return 
	 true for the specified function; otherwise, false.
     
      | 
See also
| sort | () | method | 
 AS3 function sort(compareFunction:Function):Vector.<T>| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Sorts the elements in the Vector. This method sorts according to the function 
	 provided as the compareFunction parameter.
	 
     
Parameters
compareFunction:Function — A comparison method that determines 
	 the behavior of the sort.
	 
     The specified method must take two arguments of the base type ( function compare(x:T, y:T):Number {}The logic of the  
  | 
Vector.<T> — This Vector, with elements in the new order.
     
      | 
| splice | () | method | 
 AS3 function splice(startIndex:int, deleteCount:uint, ... items):Vector.<T>| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Adds elements to and removes elements from the Vector. This method modifies the Vector without making a copy.
Note: To override this method in a subclass of Vector, 
	 use ...args for the parameters, as this example shows:
     public override function splice(...args) {
       // your statements here
     }
     
     
     Parameters
startIndex:int — An integer that specifies the index of the element 
	 in the Vector where the insertion or deletion begins. You can use a 
	 negative integer to specify a position relative to the end of the Vector
     (for example, -1 for the last element of the Vector).
	 
      | |
deleteCount:uint — An integer that specifies the number of elements 
	 to be deleted. This number includes the element specified in the 
	 startIndex parameter. If you do not specify a value for the 
     deleteCount parameter, the method deletes all of the values 
	 from the startIndex element to the last element in the Vector. 
	 If the value is 0, no elements are deleted.
	 
      | |
... items — An optional list of one or more comma-separated values, or a Vector,
     to insert into the Vector at the position specified in the startIndex parameter.
     
      | 
Vector.<T> — a Vector containing the elements that were removed from the original Vector.
     
	  | 
RangeError  — If the startIndex and deleteCount 
	 arguments specify an index to be deleted that's outside the Vector's bounds.
	 
	  | |
RangeError  — If this method is called while fixed is true and the 
	 splice() operation changes the length of the Vector.
     
      | 
| toLocaleString | () | method | 
 public function toLocaleString():String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Returns a string that represents the elements in the specified Vector. 
	 Every element in the Vector, starting with index 0 and ending with the 
	 highest index, is converted to a concatenated string and separated by 
	 commas. In the ActionScript 3.0 implementation, this method returns 
	 the same value as the Vector.toString() method.
     
     
String — A string of Vector elements.
	 
      | 
See also
| toString | () | method | 
 public function toString():String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     Returns a string that represents the elements in the Vector. Every element in the 
	 Vector, starting with index 0 and ending with the highest index, is converted to a 
	 concatenated string and separated by commas. To specify a custom separator, 
	 use the Vector.join() method.
     
     
String — A string of Vector elements.
     
      | 
See also
| unshift | () | method | 
 AS3 function unshift(... args):uint| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Adds one or more elements to the beginning of the Vector and returns the new length of the Vector. The other elements in the Vector are moved from their original position, i, to i + the number of new elements.
Because this function can accept multiple arguments, the data type of the arguments is not checked at compile time even in strict mode. However, if an argument is passed that is not an instance of the base type, an exception occurs at run time.
Parameters
... args — One or more instances of the base type of the Vector 
	 to be inserted at the beginning of the Vector.  
     
      | 
uint — An integer representing the new length of the Vector.
	 
	  | 
TypeError  — If any argument is not an instance of the 
	 base type T of the Vector.
     
	  | |
RangeError  — If this method is called while fixed is true.
     
      | 
See also